publicserver.live

nanoVMโ–ˆ

by publicserver.live

Encode messages, code and images into Nano on-chain amounts.

https://github.com/publicserverlive/nanovm
0.000000 ำพ
Encoder
Preview: -- TXs: 0
Decoder
Result: --
Amount: --
Raw: --
Image Encoder
Decode Image
Console
> System initialized.
Network Node
ZK Tic-Tac-Toe
WAITING FOR SETUP...
DISCONNECTED
YOU: ?
OPPONENT: ?
--

GAME BOARD

MOVE HISTORY

No moves yet...

CONSOLE
> ZK Tic-Tac-Toe initialized.
> NanoZK Engine v1.0
๐ŸŽฎ FEATURES
Zero-Knowledge Proofs
Cryptographic commitments ensure fair play
On-Chain Verification
All moves recorded immutably on Nano
Real-Time Sync
Live polling for opponent moves
Game ID System
Multi-game support with filtering
Turn Validation
Prevents out-of-order moves
State Persistence
localStorage for session continuity
Compact Protocol
Efficient 1-TX game operations
Win Detection
Client-side pattern matching
Built with NanoZK Engine โ€ข Trustless two-player gaming on Nano blockchain

Thank you for reading! If you find this interesting, please consider supporting my work on Nano:

nano_1i5kzrcodkab1rcrzu4scasd5zatkyixtcwmg49re5b95tihnkrxgd3tjah7